... and what is that filler/side content in 5.X then ?
I'm not saying having multiple dungeons makes a hell of a difference, but Shadowbringers one dungeon per patch makes these dungeon wear out even faster. The Hard Mode patch way clever because it would re-use previous assets while making the new dungeon stand out a bit. And this comes from me, and I don't like dungeons at all, I think it's a waste of resources to make fancy hallways with mobs between 3 bosses.
My number one wish for 6.X cycle is more content, actually. 5.X is the least content we had in FFXIV's history and it shows.
Then a 4th healer and some focused re-thinking of healing in general.
