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I get that you're just talking about how it feels, but it's definitely a very significant dps boost even without the finishing spells and at all levels. Even more so before level 62 when you get the Enhanced Jolt trait that boosts the damage of most of the single target spells. The raw potency numbers seem low, in particular, the first and sometimes second melee skill outputting less raw potency than the spells, but the magic happens due to the 1.5s global cooldown on the enchanted version of the melee attacks. It helps the "feel" of the melee combo to think of it as a massive speed increase rather than a raw damage increase.
