LF Instances or locking people to their own servers for the restoration project. I can't even get in to do the fate that I HELPED with. =_=
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LF Instances or locking people to their own servers for the restoration project. I can't even get in to do the fate that I HELPED with. =_=
I really hoped that the restoration mechanism wouldn't end up something real-timey just like this, because it's an one time event. For what it looks like, the other servers will just continue spamming the fates day and night - and as others already stated, those who don't hog the game 24/7 will not only miss out a huge chunk on XP/scrips, but also probably eventual cutscenes that might occur for upcoming stages - exactly because those random spawned fate timers.
I actually thought that the restoration was server locked.
Amazed that it isn't, the server hopping is insane right now.
I feel like this would have been a lot better if there was a 24 hour window after completion of a server's restoration to do the fate once per character, after which you gain nothing from repeating it until the next leg is completed. That or you get to do the fate once every X number of turn-ins.
What needs to happen here is a complete lockout for wanderers from other servers to this area. That would be the simplest fix. With Balmung completing their stages within hours Mateus has become a full fledged congested area and like others, I have to work all day from this morning.
Sure the thought of others visiting from other servers is nice, but it is going to diminish the chance for server natives to participate in their own restoration. Being script vultures at this point is rather sad to see. And I can bet by the time I get home the stages will be complete on Mateus. It was so congested my friend sent a screen shot and character models only loaded 2 yards from him.
SE really needs to hot fix this for the later stages to block wanderers out, or perhaps give visiting players half or a fourth of what you would get for scripts if you're not on your home server, and 0 progress made on the visiting server's restoration.
Don't get me wrong, I do love that they're breaking down the walls between servers, however- I should be able to participate on my own server's restoration and not get backhanded by a hundred hungry Balmungians farming scripts on my puny server. What I am saying is, if they can't put instances in then at least give those who belong on that server first dibs on the restoration fate and kick the wanderers out. Or a better thought, make it so wanderers can't participate on my server. Christ, I moved to Zalera because it is small. Please let me enjoy its benefits.
If we are lucky or unlucky depending on perspective. We will be on super servers by the time next stage happens. The whole system is half super server half old system. Or the most likely no fix and pretend no issues.
Also a statement should have been made by now. But the great team that half these forums seem to worship strangely, have yet to respond. They will probably not respond. Their MO is any serious problem is ignored until it quiets down and the horde of adoring fans drowned out everything else.
The main thing I've learned from this is that the best place to AFK is Balmung's Firmament area.
Because we might as well just ratchet the nonsense up to 12, since it being at 11 hasnt really caused any changes.
(in all seriousness the fate is worth about 9 turnins, so its basically a waste of time if you wait around for an hour on another server and arent doing anything)