lol its not gone there were so many ability's that were basically the same after a bit its time to consolidate them and streamline crafting
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lol its not gone there were so many ability's that were basically the same after a bit its time to consolidate them and streamline crafting
As someone who recently started crafting and just got all my crafters to 25 and CUL to 60, I welcome any streamlining of the process. My goal is to get all to 80, but may wait until after the update.
I made macros at lower levels, but I soon came to realize that they failed far too frequently. For one, they completely fail whenever a latency spike hits. Also, once I hit level 30 or so, there was no all-purpose macro that was going to optimally craft everything for me. Maybe I just need to expand my macro-ing skills, but crafting went from being one straight-forward sequence of optimal events to an optimal flow-chart instead. Crafting is one of my favorite parts of this game, even though the rewards are lackluster so far. I'm looking forward to finding out how relevant it is in the end-game, and I'm curious to see what the next patch does to it. I'm really taking my time leveling because now that I have two classes at 50+, I'm trying to raise everything else (including crafting) before moving on.
I welcome the change. A lot of people were just resorting to macros and calculation websites to automate the process anyway so less bloat is a good thing. I do hope that it'll still be possible to make a profit but I'm not too worried since it's fairly easy to identify a market to break into on any given day. Some of the most profitable items are low level recipes too, especially when new player housing is added to the game...
Interested to see how prudent touch and delicate synthesis got nerfed, those two moves absolutely ruined endgame crafting. Because they did mention it was too easy to HQ recipes in the digest. I’m actually excited. :)
I may actually try out crafting once they get rid of the omni-crafting nonsense. nice
At the end of the day, removing cross class skills might make it slightly easier to level a single craft job to 80, but presumably the recipes will still interlock and be distributed over multiple jobs, making omnicrafting the way to go? I don’t see all of the recipes being available to all jobs, though I guess they could do that.
Crafting is dead, long live crafting!