The easiest solution to all this is to make Onslaught identical to all the other gap closers. Otherwise, you're going to see endless complaints from the vocal WAR playerbase until it is blatantly the best tank gap closer without any drawbacks.
Vue imprimable
The easiest solution to all this is to make Onslaught identical to all the other gap closers. Otherwise, you're going to see endless complaints from the vocal WAR playerbase until it is blatantly the best tank gap closer without any drawbacks.
Nice shade there mate. Must be because of the blindfold.
They are trying so hard to homogenize classes nowadays, I don't see why tanks should not have equally designed gap-closers.
Equal, yes. It's always interesting how quick people are to point the resource cost on Onslaught while neglecting to point out its superior range and the fact that its cooldown is a third of the length of other gap closers. The problem is the most people here just push for the drawbacks to be removed without addressing why those drawbacks exist in the first place. There's nothing "modest" about these requests. I think most of the rest of us would take them more seriously if they were.
...Swords make things bleed, too. DRK has a bigger sword than PLD. Surely it must also get a bigger bleed, then?
...And why does an uppercut need a DoT?
And unless you're simply taking the same potencies and swapping them over to periodic damage (to just make it less responsive?), what are you willing to sacrifice for all this? And why?
The only reason Onslaught's cooldown "is a third" of other gap closers is because (1) it doesn't have a charge) and (2) to ensure it's always available for use in the IR window. You forgot to mention that. Why do you always post stuff which is always so one-sided? Even when you point out the one-sidedness of someone else's argument, you make an equally one-sided/lopsided argument. You make it seem like the lower cooldown actually increases the use of onslaught when it does nothing of the sort.
She's not wrong, though, that far too many people have asked for a free Onslaught without even so much as mentioning that they are willing to see an increased cooldown or decreased range on it. Their warrants have usually amounted to... job fantasy...
At this point I can see why she'd assume that from this particular disturbingly frequent suggestion.
So is using any other gap-closer outside of their CD window, i.e. just for mobility instead of damage optimization. And Onslaught has the second smallest penalty even then (second only to DRK, the OG gap-closer, which has no penalty except via desyncing from raid buffs). You've greatly underestimated how much the relative strength of Fell Cleave has fallen with the increase of the standard combo ppgcd.
Thats why other tanks dashes has 2 charges.
1 you could use for dps, and other for mobility and you dont lose any dps, you are only gaining for using it and it does not matter if you use second dash sooner or later as long as cooldown is going you dont lose anything.
Each onslaught use on single target cost warrior around 20 potency, and in dungeon environment where you use other skills for multiple enemies the potency loss for each onslaught elevates up to 104-140 potency, ironically in dungeons where you should use all mobility measures in order to get hit as small as possible when pulling. Is using mobility skills cost other tanks so much? I dont think so.
I'd rather we keep the gauge cost of Onslaught. I wouldn't want to mindlessly be able to just dash towards a target, I want some thought in it;
"Do I sacrifice 20 BG to quickly keep up with my GCDs and overall rotation, or do I sacrifice my active DPS to get an instant chunk of damage in by Fell Cleave after 3 seconds of running?"
Besides, it'd just turn into another button you spam for DPS if the damage ain't removed. That I do not want.
I want it to instead serve as mobility with a bonus attached to it.