Originally Posted by
Dragonkat
Hey shao, a random thought I had about the skill, and in a way trying to give the player a bit more control/choice instead of the randomness of TBN breaks (not to mention TBN carrying the skill gutted mess DRK is right now) Well a couple random thoughts actually.
#1 What if Delirium in a way similar to the gauge spenders other tanks had converted 50 blood into a dark arts stack? That way you have a more reliable way to get them on trash pulls, and not just eating tankbusters. remove it from TBN BUT make it so a DA stack also could now give a free TBN like edge and flood. 30 or 60 sec CD to prevent spamming given how easy blood seems to be gotten now.
#2 Play into DRK lore by embracing pain and your darkside. Delirium gives a self debuff that is like a bleeding dot or a heal effect reduction, but either a constant blood gain (a la meditation or others) or double blood gain maybe? 15 or 30 sec duration on again a 30 or 60 CD?
#3 The one I suspect the parser wahh ma tank needs more deeps crowd might like, working off a concept like other stack builds. Have delirium turning into a high potency attack boosted by the current amount of DA stacks you have.
#4 just to drive people insane, have it work like old DA and use it as a skill enhancer, bigger living shadow, it's old ability to double blood weapon duration, or maybe enhance blood weapon to also have the old blood price effect as well while active, make AD also restore MP, turn carve and spit into an aoe, heck make TBN into an aoe long as we're pipe dreaming? =p
dunno, either way DRK needs something, not just herp derp bloodspiller all day. Though at this point i'd just settle for BS giving more then that joke mp amount, or quietus actually going back to a mp per target hit so it actually has a reason to be used.