Spaghetti code OP
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Different perspective, most likely. I've been looking at these same character models and low quality textures for six years now. If you're just playing the game normally and zoomed out then it does look quite good. But as soon as you notice how bad a hair texture is you start seeing it in every close-up in every cinematic.
This was the first moment for me where the textures looking bad took me completely out of a scene:
Traditionally Final Fantasy cinematics were the best looking part of the game, but this is the complete opposite.
Nobody is saying it needs to look as good as whatever new release pushing the boundaries of how good graphics can be, but at some point they should probably do something.
I've also zoomed in a fair few times to look at peoples armour and then you really start to see the low-quality textures in the game, to the point where just like in your screenshot, everything looks very pixely when you zoom in quite close, fortunately the game had done a strangely good job at making things still look quite good providing you don't zoom in too close to what ever it is you're looking at, but even still it would be nice to have upgraded optional textures to make this game look even better for those that have the rigs for it.
Honestly? I'd rather not have them mess with our character models.
I experienced that with my Draenei in WoW and the result was so horrible that I basically lost any connection to my character.
Why would a high-resolution texture option sacrifice optimization? It literally has no bearing on this. It's higher-resolution assets for those who can power it. Nothing more or less different than what already exists with low vs. high settings - all that would be involved is adding an Ultra setting, basically.
As an aside, SE's embarrassingly low-res textures are done no favours by the obsession with close-in camera angles in cutscenes. Same goes for the physics (or lack thereof). I've lost count of the number of times I've been enjoying a cutscene, only to have any sense of immersion shattered by a close-in camera angle showcasing horrifically low-resolution hair sticking sticking straight through someone's collar. If we can't get texture or physics updates in the near future, can we at least get cutscenes that avoid making it so obvious that certain elements of this game's graphics belong in the mid-2000s?