Did everyone get to 80 already? .. cause.. i still got a lot to go before I can pass judgement on how my main job was changed. I got one new skill so far.
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Did everyone get to 80 already? .. cause.. i still got a lot to go before I can pass judgement on how my main job was changed. I got one new skill so far.
All I see is people complaining yet being lvl 71. I won't say there isn't a reason to be unhappy, but at least wait until you've done everything your job has to offer to make your point. Right now your job might feel weird or "bad" while doing Heavensward and Stormblood synced content, but that's not what you'll be doing for the majority of your time on Shadowbringers anyways.
I haven't passed judgement yet as far as being "bad", but with some jobs the amount of abilities that were culled is jarring. I have a hard time even completely filling my Machinist Cross Hotbar with skills when it was packed before. I don't mind the simplification of things in some regards, but in others I feel like they stripped so much that we are traveling the path of "everything just does the same thing with different animations". It's next-level homogenization.
You shouldn't "wake up" to a different set of abilities. It should be a natural progression, like your character is learning, not like he/she has dementia.
I'm pretty happy with the DRG changes so far. Chaining Disembowel and Chaos Thrust from True Thrust instead of Impulse Drive feels a lot better, and I will happily dance upon Heavy Thrust's grave. They also changed Blood for Blood to Lance Charge, getting rid of the increased damage taken debuff. Only changes I'm disappointed about is Spineshatter Dive no longer procing Mirage Dive and Elusive Jump losing its aggro dumping mechanic. Granted, I'm thinking entirely about the Lv 70 DRG quest for the latter, so if the fight compensates for no longer being able to dump aggro onto the guy you're doing the fight with, I won't have a problem with it.
While also making it annoying as hell, especially since they made every card just about the same so you have 0 reason to hold onto a card after you draw it, you just identify based on color what range type it goes on and immediately toss it on someone. It was not like with the old card system where that could have been a concern due to each of the cards having a different effect and the ability to royal road/spread the cards. With the current card system its pointless needless complication. You "save" a couple seconds that get spent having to move over to where you stuck your play button.
Not really worth it when ease of use was better. Especially since we hardly need to think anymore about our cards.
I am not seeing the changes as being doom and gloom as many are, but I do feel they unnecessarily changed things. The we have to change stuff every patch to keep it fresh is honestly a negative in my eyes at least in terms of battle system.
As for oversimplification, It is almost always a major negative over time in a mmo, it becomes a cancer that eat away at all the jobs. It is considered by many to be one of the major issues in Current WoW the classes all those their souls more or less. SE needs to not fall into that trap. Some complexity/micro managing is a good thing/required for a good game in the end, I am waiting to get to endgame to pass judgement on the current system as a whole.
ATM Whm is playing more or less then same, lost some things but overall still feels the same to me. But players in my guild are echoing sch is drastically changed for the worse. Worse healer and horrible dps compared to before. Ast ppl seem mixed about.