Originally Posted by
MaraD_
while i dont disagree with you, I just wanted to say that the game "technically" views the WAR/DRK invulns as an immunity too, but under the condition they are at 1hp.
if they are at 1hp, then pop holmgang/living dead, mechanics that can be cheesed with PLDs hallowed ground, can actually be cheezed with holmgang/LD. But it needs to be timed, due to auto regen 2% of ur max hp per 3 seconds.
so they are just immunities with a requirement. (so they are still inferior, as u idealy want to maximize them by keeping them at 1hp, but have more rush to heal them up at the end, making them more stressful for healers)
then of course what the next poster said, that its more than worth while, when it makes things easier in other ways, such as the CD. (also why homlg shouldnt be on a LONGER CD than superbolide.)