Several reasons SE won't do uncap tomes: longevity, inventiveness to gear up with another way, reduce burn out, fairness, equality for both people with time and less time, etc.
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Several reasons SE won't do uncap tomes: longevity, inventiveness to gear up with another way, reduce burn out, fairness, equality for both people with time and less time, etc.
Can we also try, generally speaking, to put relevant titles on threads?
The title is where you should put the core point of your post, so people know what the discussion is about. Not a meaningless first-half of a sentence. .
It's not just about this. It's about wanting to control how players eat content so that the progression rate of gearing up and killing savage bosses doesn't become imbalanced. No weekly tomestone cap means the gap between those who have more free time than others would become huge when content launches. Not everyone can or wants to no-life the game enough to do a tier's worth of tomestone grinding in a day or two.
Not only would the lack of a weekly cap mean that content would become irrelevant more quickly for some players, those who take a more normal pace of gearing will have less people to do content with, some statics just wouldn't be interested in recruiting anyone who doesn't have the time to grind a tier's worth of tomestones ASAP, and savage content itself would be much easier from the beginning due to being able to get all the current tomestone gear before entering.
There are multiple reasons why removing the weekly cap is bad. Maybe for you personally it would be good but you have to look at the bigger picture.
The weekly cap on tomes doesn't stop you from doing any content. There are multiple avenues for gear. The weekly cap doesn't stop anyone from getting to latest content as soon as they want.
Weekly tome caps are a necessary evil. Also as of right now there is many ways to gear a character. Its is not SE's fault if you refuse to even try all avenues.
Near 0 without a drastic overhaul. They would have to increase savage drop rate (and probably difficulty as well, as being able to gear in current stat full tome first week would drastically reduce the difficulty), normal raid gear (pretty much dead on the day it is released except weapon token) and the 24 man raid catch up stuff at current rates would be DOA except glam or go into heavy rng territory. I mean I guess they could buff the 24 man raid gear by 5 ilvls, but then it gets pretty close to upgraded tome gear and savage gear. /shrug.
The only thing they might see as reasonable is having a per role cap instead of just one cap, but they do sell a plan with more character slots so...probably not that either. They would have to change the way you purchase things so you don't pool them, too.
Releasing the cap would just mean they get even more behind. Their progress isn't affected by the cap in the first place - it's other players that are held back by it.
Say they can only get around 200 tomes per week. Other players get 450. They are getting about 50% of the maximum possible progress.
Uncap tomes, and they can still only get 200 tomes a week (restricted by their personal access), while other players could be getting 2000. They are only able to make 10% of that other player's progress.
Whether this is a problem or not is a separate argument. But it's incorrect to say that uncapping tomes will help them.