Originally Posted by
Alexandre_Noireau
Sometimes they "try" to implement good ideas, but do it in lazy and "superficial" ways, like the falling boulders on the burn at the beginig, instead of forcing players to fight on such an interesting challenging enviroment, something apropiate challenge wise for a level 70 dungeon, nah, is just there, sprint and you are safe at the other end. Sohr Kai last boss arena was an amazing idea, but the platforms were too many, players never really risking running out of them or caring too much for positioning. Dungeons at levels 60, 70, should requiere player skills.