Originally Posted by
SDaemon
I apologize, but I can't figure out where to draw that line in the sand and say "This is not really a combat job" given what we know about BLU and the fact that combat and engaging in combat is its primary means of game play interaction. It isn't a job like the other DoM jobs I can agree to that however, but I don't view that as a bad thing.
I can agree and understand that you and others want BLU to be implemented just as if it were any of the other jobs and while I don't desire that and will continue to voice my support of what is being given to us, I still feel you all should voice your opinions on here and I'll continue to do the same. Additionally, I am not calling what you want a waste of resources, rather I am calling the use of resources on BLU A and BLU B [This conceptual idea of having 2 fleshed out designed jobs called BLU] as something I can't see SE wasting resources on.