The problem dear is not the ilvl but keep up with healing and be lucky to dodge and not to get marked by fire multiple times,with ilvl 370 is still pretty hard.
Just wait for the next tier and I a while you can do it easily with 1 RDM lol
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Yea, I know. But, that's what that guy specified. He didn't have the proper ilvl to even get into the fight. It had nothing to do with the actual mechanics. He's locked out because it requires your gear to at least be i350 for EX.
That's what the second person's complaint was about.
The problem is that this is the first crossover SE has had that catered to multiple skill/effort levels. People are used to a 25m fed-ex quest chain, maybe involving a fate, with a nice toy at the end. That's not what this is. It would be better to view this as "the newest FFXIV trial, sponsored by Monster Hunter", a trial along the lines of Ultima or Odin. And there is already a "quick and easy" quest chain that gets you most of the toys.
The yokai event catered to different effort levels, skill was irrelevant(unless you consider the patience to run potentially thousands of fates a skill). You could decide if it was worth putting forth the effort to do just a couple cute minis, mini and weapon for a couple specific classes, all minis for the normal mount, or everything for the glowy mount. And it was active over a roughly 3 month span twice, giving people plenty of time to spread out that effort too. So not the "first" time.
Comparing this to the Yokai event is laughable. While there are a good number of us who just see it as a grind, there are an even bigger number who freak out over the very thought of having to set foot into an EX to receive their goodies. The hundreds of tedious hours poured into Yokai do not translate to having to... well, to put it bluntly, suck it up and learn the fight/your class to succeed at it. Perhaps I shouldn't have used the word "effort", but it was a nod to those folks who are used to EX content and don't find the fight that difficult.
Yokai is a prime example of the difference. Nobody I've ever heard of complained about it because "they were scared of fates". But it's a well-known fact that quite a few people are terrified of the idea of even the story-mode trials in this game. So, no. Not the same. People complained about Yokai because it was boring, but they knew if they wanted to dump days into it they'd get their items. MHW requires skill and they're not used to that. Most people can't just grind it out while eating cereal and watching Netflix.
And I say this as someone who enjoys this event and has already been chipping away at EX even if I admit that my skill level is not "amazing". But I've also never complained about the way SE does EX mounts.
The fight is a bit unfair though. In the first phase, if you are a tank you can eat every single attack the boss does and not die. If you are a dps or healer under 40k HP, you can get oneshot; at 44k i lose like 95% of my HP. I tried it as healer, and then as tank, and as tank i never was punished for any real mistake except tanking the big add. In the second phase, that means tanks can survive a tail swipe and not die immediately after due to poison or burn. A lot of the difficulty is due to how easy it is for a DPS or Healer to die.
You could do three tanks, and the fight really is trivial. But it actually punishes people who do the trad setup with increased difficulty.
Putting rewards behind EX content is pretty typical. And if you can't do it now, just wait until next expansion, gear up, and unsync it for lots of vitality to last through more mistakes (which is similar to how people who can't clear current content eventually get their trial EX mounts later on. Nothing new, this is how non-extreme people get things)