"Find me the exact quote, post, syllable he used to state this NOW NOW NOW!!!!1"
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You seriously don't know what the term white knight means. Everyone agrees that the quality of abilities far outweighs the numbers. Yoshida saying mages need more skills doesn't mean he's saying they need 200 skills, it just means they need more quality skills and the first step of that was allowing the basics to scale with level.
there you goQuote:
Status Ailment Spells and Instant Cast Spells
For casting classes, we will be allocating status ailment spells to each class.
They will be given debuff spells ranging from the core: sleep, paralyze, bind, charm, and heavy to spells that will lower enemy’s stats and resistance to magic.
(We are also planning to add a lot of spells to the currently existing classes at the time of 2.0.)
flame proof shied blocks exexias attack i take 0 damage
That's actually how I view the classes: multiple roles.
As for jobs, there are the perfection of a single role.
So, classes have multiple roles without being perfect at them, while jobs are the ultimate perfection for that role (but you lack versatility to properly function in smaller groups).
I hope that at one point we'll see multiple jobs for each class, however that requires an huge amount of originality to prevent job overlap. That's where the community comes in, we throw our ideas in and the devs can model something unique.
Most of the time, people just complain "Make this better, change that" without ever going further and give the devs a hint at HOW you want it. Only then can the devs and fellow community members get into your head and understand WHY it's a good idea (and build upon it).
That's it for now. :)
However much i agree and like your idea, I have to bring up the problem that we'll encounter.
If you -require- certain jobs for an encounter, many people will become upset that you NEED to have at least 1 ____ in order to do the fight.
Now if you group it together so that ARC/MRD have 1 incap, LNC/GLD have 1 incap and PGL/THM have 1 incap (etc. etc) Then you're going to encounter the problem that only ONE of the classes in that "pair" will be the "preffered" class.
I think it's a very fine line to walk... No idea what to do as a happy medium.
Great topic, I like the idea of crafting bosses phase strengths reliant on having different jobs in the party. Theoretically this is how the fights should be made in the first place, to encourage a party's strength in its versatility.