Bloodbath is rendered fairly unnecessary by the changes to steel cyclone and inner release, as it was a skill that was largely useful for fat pulls in dungeons. Fracture was a skill that I didn't miss due to its niche use and difficulty of actually fitting into a rotation. Foresight was a heap of crap, just change Dark Mind so that it isn't crap.
Mercy stroke is alright, I personally didn't really miss it but I guess it was kind of neat, though I'm not a fan of execution skills in general.