that only applies for solo lol in party accuracy isnt an issue
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that only applies for solo lol in party accuracy isnt an issue
Anyone able to push their dex to 340+ levels to test if its the next damage tier? I find it hard to believe the cap is 280 since it's relatively easy to hit that. I remember reading somewhere around here that the next damage threshold was 340, but he had 0 data to back it up.
Keep in mind since the game's item design is relatively in its infant stage, we have probably yet to brush the surface of what will be possible in the future.
On Lancer I got ~368STR i think. There was no damage threshold bonus as far as I could tell. There was only a linear increase following a 2:3 ATK:STR ratio (the actual bonus from STR capped at ~280-290). The highest I can get my DEX is 330ish, and I'm not really interested in triple socketing DEX. So if someone else could verify DEX>340 I'd be very appreciative.
Thinking about it I think I'm sticking with my DEX gloves for archer for now until I get my STR/Attack gloves for PGL done. It's the only slot where Materia stats are contested and I'm going to wait and see what exact bonuses the BRD hands will give. Ideally the BRD gear will be useful enough to fulltime so the only time we would need gear for Archer specifically would be lowman or solo, when the accuracy bonus from DEX is still useful even if it doesn't increase damage as much as many would like.
Personally I'm hoping the BRD gear has a good deal of Piety, more damage and debuff success!
That poster did mention that you needed both applicable stats at 340 to get the boost. I don't necessarily forsee a jump considering the 280~ "threshold" isn't a big jump and dmg increase is linear up to that point.
I haven't done any thorough testing but I can reach 341 DEX and just eyeballing it, my dmg wasn't that much greater than 309~ DEX. I've actually been trying to reach 340 in both stats for shits and giggles but my luck is complete ass with melding.
He was specifically talking about Moogles IIRC. I don't know if it affects anything but two of my friends have done the 280 and 340 thresholds in stronghold xp/spiritbond parties and didn't see any noticeable "jumps" in damage. Any increases were gradual as STR went up. Mind you, this was for LNC and PGL.
You aren't looking at the big picture.
What PIE does: Land debuffs
What will ARC become: BRD
PIE makes perfect sense to boost its Light Shot damage because you will want to load on PIE anyways to land the BRD enfeebles (when they are added).
So as BRD DPS drops off in favor of the suited DD classes, it can still get an extra amount of damage while still gearing towards its main role.
In this regard making ARC's damage PIE dependent makes perfect sense.
This game is going through the overhaul in stages, things that might seem strange currently most likely have another purpose in the future; you just have to think about that when questioning some things they are doing.
1) You don't know that BRD is even going to get debuffs. They aren't getting any in the most current ability lists.
2) Why are you presuming that BRD and ARC must share modifiers? There's no reason why BRD and ARC can't have different modifiers. The game already has a robust infrastructure for changing the various formulas for an ability depending on which class/job you are currently on.
That's true, but that totally destroys the idea of BRD being PIE-based for "debuffs." If you're going to count WS additional effects, every DoW has multiple added-effect WSes, so that's no argument for specifically making ARC or BRD reliant on PIE.
In other words, since ARC (and/or BRD) gains no more from PIE than any other DoW, and they would gain just as much as the others if STR replaced PIE in their damage calculation, PIE-based damage is still to their detriment.