But what mechanical complexity though? If you played a job in PvE, you knew how the skill worked. It would be no different in PvP, save for something like Unmend which became a draw in, Unleash which became a bind, and Protect which was (then) useless. How things worked didn't change. How to use them effectively together to burst did, and THAT wasn't too difficult to learn.
I understand an attempt was made to try and simplify things to ease learning, but as I said, it wasn't needed. More initiative and willingness to learn how PvP worked was needed. And many Shatter matches, and even Rival Wings now shows me just how little many players understand PvP in general. I don't want to make it sound like it was all so easy to learn - believe me, a LOT of my trial and error was just error. But I wasn't afraid to take those chances and push myself. Sure I screwed up and people wanted to point fingers, but more often than not, I did things right, or the risks I took proved worth it.
Lamia's an Aether server, right? Why don't we team up sometime? Maybe we can gain a better understanding of each others viewpoints?
