I'm not really fussed about character customisation tbh not a priority.
But I'm actually pretty excited about getting new gatherers! Sounds fun!
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I'm not really fussed about character customisation tbh not a priority.
But I'm actually pretty excited about getting new gatherers! Sounds fun!
I don't know, using server limitations is worse than just saying they don't want to put in the time to add more options.
Every time they say server limitations prevent x, y, z, they remind us all that they opted to not put more forethought into the games core, didn't plan for the future and rushed the game out the door. Basically the core programmers and management that signed off dropped the ball hardcore and the game continues to suffer for it.
Such all can be thanked for the first director, who saw fit to put a bleeding edge core to work to make the most beautiful game possible, that would eventually cave in on itself as actual infrastructure was terrible. ARR and beyond was never planned, it was improvised; used what they could to keep things going, and here we are. If the game was shutdown to develop an actual functional core, it would never have come back, XIV wouldn't exist anymore.
So yes, this is what we have, and possibly always will have. Maybe someday we could see a Sequel-ish on better hardware, but not soon I imagine. Perhaps in the next console generation or after that.
Interesting. Thanks for the explanation.
Though if the engine is already lagging behind then I think they need to look into switching over to a new engine. That would definitely be a lot of work, of course.... but if they don't do it then they are forcing the lifespan of XIV to have a pretty early expiration date I think. I guess if that's the case, we'll have to look forward to the next FF online experience.
To be honest though, I think it would be interesting to see... if the same team could front it, using everything they've learned from the experience of working on 14, what it would end up looking like.
FFXIV 1.0 was Crystal Tools. A Realm Reborn and later are on a newer engine which is more similar to the Luminous Engine used for FFXV. It's not a graphics engine issue. (well, on the PS3, it might've been, but certainly not on PC/PS4).
It's a network design and infrastructure issue. When your character data (appearance, items, currency, achievments, quest flags, etc) have to get passed through server after server, that bandwidth adds up. It has serious computational and bandwidth costs. Is FFXIV optimized for this? Probably not. Like, it's -really- not. But making changes to accommodate for that would basically require them to recode the game's server and client interactions all over. And we're not going to see that. Especially if they don't think it's worth the development costs to render additional models and them test for for quality assurance in all the old content.
I don't think it'll be good for the markets personally. Yes full time undercutting and lower prices for sure in my view. I don't see how that can't be a result of giving people access to the markets 24/7. If you don't have low price you generally don't sell much. Better make your money before 4.2, lol.
Only thing is that many might just not want to be bothered with it on their phone or spend the access fee but that would surprise me if hardcore gatherers and crafters won't be all over it.
I guess our new memes for the next couple of years are going to be:
-Server stress
-Loading limitations.
This is going to look sad as time goes on.