That is a solid idea. It is a steady source of income even for non-crafter tanks and a huge gil-saver for the crafters.
I never said they did have an obligation to do so. I merely mentioned it as a selfless means to help out the community considering you can end a 20+ minute queue for 1-3 other players or replace a lost tank in an instant. I understand such a player would exist in the extreme minority. That's why I said I'm just tossing it out there. I wonder how many you got as you leveled any of your DPS and/or healer classes.
So based off of what you are saying here, if there were more interactions in roulettes, you might be more willing to queue up for them?
Whether this is true or not from your standpoint, it brings up an interesting point when I think about how many players wish there were more interactions between players in instances as they tend to be more fun and less robotic. Unfortunately, mentalities such as needing some kind of incentive to even queue up in the first place makes it a self-fulfilling prophecy. When you have no reason to be there other than a clear and a reward and the majority of the community also feels the same way, any kind of movement towards player interaction remains stagnant. I suppose it's also a big reason why a 12-15 minute run opposed to a 16-20 minute run is the difference between good and bad.
I suppose it doesn't matter though, because even though those players are part of the community as a whole, you still likely won't ever see them again, am I right? Again, I'm not saying tanks are obligated to this, but the ones that do are pretty freakin awesome.
50/60 Roulettes is Jump Potion No Man's Land, Fresh 50's Playground and has those picked up a 60's job again but are oblivious to the changes, so they fumble through it.
If I should endure this run as a tank, this Roulette better cough up significanly improved rewards for me.
It wasn't 15 min as a DPS, it was longer than 15 min as a Healer. Healers are pretty scarce in queues too so for a Healer to wait that long is an obvious sign that Tanks aren't queueing nearly enough for that dungeon/roulette. Furthermore it has been this way for 50/60 Roulette for quite awhile. That means unless Square Enix offers Tanks incentive to queue for it it will remain this way for that roulette and those dungeons, probably forever.
Cracked Crystals, right? Where do you guys even get those now?
You know another issue with 50/60? My level 70 healers can solo a level 50 dungeon. I'm aware other jobs can, too. If I need to get one done for Wondrous Tails, it's usually just as easy to solo it. That's another huge hit towards incentive to run it.
Why not just have the adventurer in need bonus include a couple of metallic dyes, makes it much easier than relying on retainers' RNG, paying out the ass on MB, or buying from the cash shop
Give me some pure white and jet black dyes as the AiN bonus and I will rerun this roulette multiple times per day as a tank for the rest of my FF career. Soot black and Snow White dyes just don't cut it most of the time.
A better solution is for the devs to make 50/60 appealing. Honestly, I dislike them more due to how many jobs suffer now when synced down in level. Astro, Dark Knight, Dragoon and Scholar are awful at 50, for instance. Now if I could farm craft/gather clusters, I wouldn't mind, but otherwise I don't want to touch 50/60 more than once a day.