Originally Posted by
Jkei
So a job being punishing is not the same as a job being difficult, then? The major issue here is that you imply that a 'mistake' costs a given job a certain amount of dps. What constitutes a mistake? Failing a mechanic and dying as a result is a mistake, as is missing a small opportunity for dps optimization while still maintaining a core rotation. Obviously, one means losing hundreds of dps while the other means missing out on maybe ten dps, though avoiding the latter really adds up over the course of a fight. Thus, avoiding mistakes, both big and small, leads to higher dps. And that takes skill; it's difficult. A player's ability to stick as closely as possible to a perfect dummy rotation is key to attaining the highest dps. At lower percentiles, you'll find those players who made various degrees of mistakes along the way.
And that leads me to say that your method is invalid. Because you cannot attribute the difference between 95th and 60th % to a single mistake in the 60th % parse, and in fact cannot calculate a precise number of mistakes in a given run at all, you cannot say (with this method) that one job is more punishing than another. A lower parse can be the result of lots of smaller mistakes, a few big ones, or anything in between. You can't tell the difference. On top of that, there's also gear differences.