perhaps you should read the OP.
I explicitly stated that this was based off the FFT system.
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Updated the original post with a hypothetical breakdown of some advanced class ideas Which can be found at >>> http://img535.imageshack.us/i/jobsfftstyle.png/ <<<
Personally, I am rather keen on the idea of requiring a gathering or crafting class to unlock advanced classes, even if they are only rank 10 or something. It makes players play a well rounded game. But I'm not married to the idea at all.
WHERE ARE MY SUMMONNER, NINJA and SAMURAI? RE-PLAN IT NAO!!
Aroy a problem with what your saying is..... well
we switch weapons to change our classes. >.>
too many weapons per class would defeat this ability.
I hope everyone realises that our classes are your weapons. And not the other way around.
I would love this system because then I can be chemist :D
Alchemist+Musketeer=Chemist :D
overall not a bad idea. But 4 friggin jobs to open up summoner? Thats a bit much, we don't need this game becoming a second job.
I don't think we need to change Conjurer to Green Mage... just rename it to Black Mage and remove Cure & defensive buff, split them to White Mage
Summonner shouldn't need that much classes to unlock, just Black, Time and Arcanist then finish a huge quest to unlock the summonner
What ever they do for Disciples of Magic, I hope they fix our damage formula. Seriously 150 Int/100 Mnd and Piety. I hit 0 almost all the time on low level monsters is just ridiculous. Fighting NMs only depresses me cause I do more damage with my spirit dart than my Tier two spells.
How is this not being fixed immediately?