I can confirm that it still happens to Ninjitsu from time to time. I go to do a Raiton and then go "???" as nothing happened and Ninjitsu is back on CD.
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This is very frustrating especially now Benediction is one of the few instants WHM has in the new PVP system. I find Tetra more responsive than Benediction (slightly shorter animation?) and Lustrate is very reliable in comparison. With the amount of yo-yoing that HP bars do in the new PVP, I'd really like this to be looked at properly at some point. I think I lost the spell, the player and the cooldown five consecutive times in one FL match earlier and pressing it a second earlier wouldn't have made a jot of difference in that environment; way to make me feel weak.
This happens to me like 30% of the time. Like i use swiftcast followed by a slow cast raise. -_-
Must be my 210ms latency.
The Bug forum is the incorrect forum, since SE has said several times that this issue is "working as intended". As this issue is a complaint about how the game is supposed to work, and not an actual bug, it belongs here in General Discussion.
But it is up to SE to make a fun and entertaining game. If Hallowed Ground isn't meant to be used as an Oh Shit button, that's fine, but the game shouldn't punish you for attempting to use it by going on a 7 minute cooldown. An ability that goes on cooldown but doesn't work is just bad game design, any way you slice it.