I mean, I get that. It's just - and I'm probably going to repeat myself a lot here - the fact housing made it into the game in the way it did just odd. In a game like Eve Online, for example, limited availability makes perfect sense. If you want to mine a certain mineral or occupy a sector of space, you better hope no one gets in your way. If they do? Oh, well. The game doesn't care. it has a very "sucks for you, but you better find some way to deal with it" philosophy.
FFXIV, on the other hand, again, at no point tries to actively prevent and/or provide other players the tools to prevent any other player from interacting with any part of it. It's a game seemingly built upon the philosophy - one which it seems to constantly reinforce - that you can see, hear, and do everything it has to offer.
Except for housing.
I understand the technical reasoning. That's not really my issue. It's more so that they introduced a feature that on a philosophical level seems to contradict everything they're tried to instill into the player up unto that point. And it's not even because of lack of skill or anything of the sort. You're locked out of it literally because you took too long and other players beat you to the punch. And unlike Hunts, housing doesn't magically respawn every few days. There may very well never be any room for a large number of players.
