Originally Posted by
Duelle
You're gating Oath generation in Shield Oath behind one skill and one RNG proc. The former you get at lv64, the latter you can't manipulate without involving a 3-minute cooldown (Bulwark) or a 2-minute cooldown (Passage of Arms).
Which is nice after you hit lv64, but when you add any new system, you introduce the player to the basics of it and then add more skills/mechanics tied to it. The way Oath was implemented does not do that, since there's only two skills in the entire PLD kit that interact with it prior to getting Holy Spirit: Sheltron and Intervention. And as per the design you can't count on using them much since Oath gauge generates very slowly under Shield Oath (unless lv61-63 shields have insanely high block rates) until lv64. Hence my comment on it.
What I'm getting at is that growth does not flow very well, because a new player that never had pre-SB Sheltron is getting an ability at lv52 that they'll almost never be able to use, and will likely wonder why they even have it for the next 12 levels until they get Holy Spirit and Oath generation in Shield Oath goes from UI garnish to a functional system. So instead of being able to learn how to make use of Sheltron upon acquisition (like you do with new skills in any well-designed system), you're waiting until lv64. The same also applies to intervention, but that's a really situational ability since you'd get the most bang for your buck using it on your co-tank in EX/Savage.
Sure, everything works at lv70, but feels counter to the idea of the player learning how to use skills as they acquire them, and that just leaves a bad taste in my mouth.