Blood for Blood from Lancer perhaps?
Consumes HP to increase damage of next attack. Does not affect auto-attacks and spells.
Recast Time: 60sec.
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did I miss something or is there no more AOE provoke? (such as warmonger)
While we're on the Rampart-part of this, I wonder how effective the defense (damage reduction) effect is going to be? And if the Gladiator's Enhanced Rampart will let other melees stay within AoE range of bosses for a good 60 seconds?
I guess I just looked in the wrong place. There are aoe provokes all over GLA now.
I still think Marauder will be able to tank well, but they definitely made it look appealing as a damage dealer. After reading over the abilities for all the damage classes, it's kind of hard to say one is better than the other without seeing them in action. Each class has a sort of appeal to me.
Kind of curious how people feel about lancer though. Maybe with enough accuracy equipment all of the low accuracy moves won't be a big deal, because right now they look to be heavily penalized opposed to others.
I don't care much for the on-block mechanic of it, but whatever. It wasn't mentioned in the patch notes, but I sure hope they come up with a better visual cue for abilities that require defensive actions. (i.e. leave an ability greyed out if it requires a block to use it)