A1S is not instant queue for tanks. Even during bonus, 15-20 minutes queues at least on my warrior.
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Hunts* 3.0 relics give you so many options, you can even get them done doing dailies.
450 poetics= 2 sands, (hunts give that too) lol@ thinking you need crafting or pay "scalping prices" I am getting a second done in the next 3-4 weeks or so just off dailies and quests. 2.0 relics did not have options like this.
Yea it's not fun, it could be, but they just want a massive grind fest. At least they could make it feel like your doing an epic quest line.
Its true, if you had done this back during the beginning of the expansion it would be relevant... but because of the way the game has changed its not anymore.
And the real problem is the effort spent vs the effort spend to get other general i270 gear.
I was able to fully equip my character in i270 gear... while the Anima weapon was still sitting at i230.
There's a disparity between the effort to get similar gear... and to get an Anima weapon to a similar level.
Not to mention the Expansion is about to make all that effort irrelevant and for nothing anyway.
To be fair, the anima/relic weapons are glamour sticks and nothing else. You don't work on a relic to get the BiS weapon for your job, you do it for the appearance and, perhaps, the story. Its meant to be a grind because you have other options to get weapons on an equal strength to the current step, much faster no less. Having an anima/relic weapon isn't a requirement, its purely for those who want to pursue it.
That said, endless grinds are a pretty tiresome mechanic to gate it behind. I don't mind some grinding, and I'm grateful there is little RNG involved in the weapon, but I wouldn't be opposed if, say, you have to visit the stones of the Twelve around Eorzea to seek their blessing to empower your weapon either. Maybe face a solo-boss tuned to the weapon's iLvl as a kind of challenge by said deity. Or imagine facing primals solo for the same purpose. I feel like there are a lot of options to make these weapons -feel- more legendary in the course of the journey of their creation, than we have currently seen. The entire story of the anima is to make it stronger so the budding life can grow within it and such. I can accept we're essentially treating it like an infant and giving it a steady diet of selective aether baby-food. I just hope what we have in Stormblood will be more about creating a legendary weapon, and -performing- legendary feats in the process. I'd like for NPCs to have little gossip texts like, 'Is that the blade Masamune?! Forged by the Blacksmith Gerolt and the Swordmaster <insert Doman name here>? The blade which struck down the terror Susano?!"
I don't think they'll ever be free of grinds, but I do feel like the grinds need to be simpler while the epic moments need to increase.
I was under the impression that not counting the diadem weapons, the i275 anima is BiS for certain jobs because of the customizable stats?
And as far as the person that said it would be worthless once SB comes out I disagree there too. If HW is anything to go by we'll be able to use it to get a head start on the SB relic.
I'm still farming Umbrite for my first Anima. I doubt if I'll finish before 4.0 (even though, as I understand, this is the grindiest part). I may take a weekend and just chain Aetherochemical Research Facility to finish this part, but then comes more grinding.
Honestly, these weapons reward diligence and persistence more than anything. They're a really long grind that only pays off if you're extremely diligent with it. The "fun" component relies on your ability to enjoy playing through the same content on repeat. If you don't love your job, and if you don't love the content, you'll burn yourself out on it.
http://i.imgur.com/J37lqhW.png
I did the Zodiac but I can't justify the investment anymore, not when I saw my Excalibur turn into two worthless crystals.
Anima was never fun. It was just a time sink and grind, disconnected from player skill and engaging content. What did you end up doing? FATEs, roulettes, and grinding out dungeons or A1S. What a treat.
The relic was fun, back in the day, when it had two trials built just for it and then tasked you to do some challenging-but-not-Coil level difficulty trials, culminating in Titan Hard which was an extremely fun fight that was marred by some connection issues at the time. Ever since then, there's been nothing engaging about these weapons: just a mindless grind that anyone can do regardless of skill. I know that's what YoshiP says nowadays (power for time invested), but it's sure as heck not what the relic started out as. I don't even know what kind of accomplishment you can even feel after grinding for one other than "whew, the grind is over." It sure never resonated with me.