Finally someone said it. Get the burn ointment and- no, I will not stoop to that level.
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I know you read my full comment yet you decided to nit pick on that one specific sentence.
Like I stated I wish there where more things to do when it comes to open world content. Anything that makes you have to que up and wait to get inside a dungeon is not open world content that's a theme park. Yoshida san even stated the whole theme park thing him self. So no matter how you try sugar coat it's a theme park. I'm not quitting this game anytime soon but I am hoping that stormblood brings a bit of a shack up to this game when it comes to open world content.
I'm not taking a break. I feel like I have way too much stuff I want to get done in the 90 days we have left - finish gearing BTN/MIN and get two full stacks of Commercial Survival Manuals for Stormblood leveling, finish leveling up my remaining crafters for crossclass skills, finish two more animas, get to PotD floor 200 with my duo party...
This game seems to be catered to a specific bunch in mind. I like this game don't get me wrong I just think it could be improved in a major way. But the way I would like the game to be would only cater to people who feel the same way as me. SE are trying their best to cater to everyone tastes Without destroying the original image of the game they envisioned.
You have people that take breaks and people who are fully addicted and are on the game 27/4. Then there are people who don't have issues with instances and people that want more danger and Search Results consequence in the game.
Trying to cater to everyone is what SE is trying to do the best they can.
Hopefully Stormblood will see a major improvement. In a way that everyone will like. But that will always be a difficult challenge cause they will be The bunch that always have something to say.
If you played XI, open-world content in the design of a single group claiming a target and killing it themselves while other's wait, is flawed. It's bad game design, there might be people who enjoy the idea of PVE/P for a mob that only they can claim with a 10% chance of dropping the loot they want with a 4hr spawn time but think about those time frames for a moment. Long spawn times are an archaic design of MMO's because they weren't designed to be engaging, they were designed to keep people playing because they just need that 20hr spawn 2% chance drop with 6 other groups fighting over it and each group needing 3 of said item that gave their tank's an extra 5% dmg mitigation towards other content.
The reason why Hunts work, is because their rewards are lacking, they don't have extremely unique loot, the S/A ranks don't have anything special that drops, if you want the achievement fine but overall there is no people to fight over those Hunt mobs other than getting angry if someone didn't wait long enough. But if you don't get that Hunt mob, you have other ways to obtain the currency from that content, the only thing you miss out on is that % chance of getting a book drop and thus saving you X amount of currency that you might of needed.
Honestly, for all the hate Diadem might get, the reason people get so tired of content is because they get a whole pizza and eat it all by themselves in one sitting leaving them bloated over the experience. If Diadem was like current Dynamis which is Daily content, then imagine those hour runs you are doing, 3-10 runs in a single day or more. In XI that would of equate to 3-10 days of Dynamis, because you could only go into the instance daily, you could only be in for an hour max I believe, starting with 30 and being able to find time extension but you knew less about it, and the loot was "harder" to get because you had less chance to get it.