Originally Posted by
Nixxe
Creating four difficulties did little to alleviate the top end issues Blizzard and players had, which were that people who simply weren't good enough to belong in mythic insisted on doing mythic anyway and complained to the developers rather than focused on improving when they failed. It did help out the lower end and both flex tech and normal helped revitalize pug raiding, as well as give some truly casual players something a bit more satisfying than LFR, but it did virtually nothing to solve issues pertaining to mythic. Furthermore, anyone who is sufficiently familiar with WoW and the history of its raid designs (as in the basic framework, not the artistic style) should know quite well that WoW is, if anything, a case against the ease of balancing content.