They mean basic LS features, party features, lfp, content, AH, etc (granted most of this if finally being adressed after a year, it should have been there to start and would have made a big difference)
Printable View
Thanks for putting words in my mouth, the usual you. I wasn't against of 'ultimate long recast ability that can be used once every instances', i was against the idea of implementing the way FFXI did.
to quote Betel again, in case you can't remove the FFXI blindfold.
However you pretty much said all hard encounters were revolving around the use of 2 hours, which is pretty false, even back then since the only time "zerging" was used was to down something quickly people didn't want to bother fighting with actual strategy because it's much easier (in all MMOs) to down something quickly if it's the most efficient way of doing it given the specific game's mechanics.
If you actually read my post:
Your post, which I only responded to the part about encounters revolving around 2hrs like 'chainspell stun', you injected my words into your own post, since if you yourself didn't say you hated the concept, clearly I wasn't referring to your post, therefore I didn't "put words into your post."Quote:
criticism would be showing alternatives or how to improve it, that's critiquing
would love to see it, only thing i see is everyone only using jobs over classes from 1.21+ and so on >.>
what the need to do is make protect & shell 30mins, 5 mins too short always casting it it uses a small amount of mp so whats the point. if they make it 30mins and use a ton of MP it should balance out.
There was 30 minutes abilities for THM and CNJ in the beta
But because of complains they were reduced to 10 minutes.
F 2-hours.
Having to wait until 2-hours cooldown before retrying a fight: {No thanks}
It depends on how well they balance them for me. 2hrs in XI were extremely unbalanced. some were amazing others were horrible. and some down right pointless.
Take ranger for example Eagle eye shot was extremely weak compared to Barrage which only had a 5min timer.
Then you have Nin's 2hr. which was just sad. Used as a free warp more then anything.
I can go go on but i think you get the point.
Again, 2-hours were not necessary. Sure, they helped, and helped a lot, but I only used mine as a last straw just in case my own usual strategy went awry. I want an ability that defines the idea of the job in a single "longer" recast ability. Hell, it could even be 5-10 minutes for all I care as long as it's not OP.
Paladin had Invincible, RDM had Chainspell (though they already have that in this but you get my point). I'm not saying they should be implemented the same way XI had them, nor should they be the exact same abilities, I'm just saying it adds an "oshi*" button in case you accidentally messed up your normal strat and need to use it.