Last I recall in FFXI, people were annoyed they constantly had to go through mobs that could instant kill them just to get to a spot, especially an HNM area. Either always asking a mage to invis/sneak or you had to spend with gil that greatly accumulated over time. I can't recall anyone who actually really enjoyed this.
But yes, lets put over the top dangerous mobs in areas where there are FATE's, quests, hunts, guildleves, gathering points, etc. You know, in these very contained areas. I am sure people who solo play certain content will not get annoyed by this at all. I am sure developers will want to take time to add mobs to not motivate people to explore the areas they worked very hard to create. This seems to be another case of nostalgia overcoming logical game design in a already established formula.
If you want content like that, then submit more feedback on how to fix Diadem or wait and see what they decide to do with the new Eureka area.
