Correction, my subscription is still active, I am not. I have a door stopper at the door, just waiting to see if anything interesting actually happens. Maybe deep dungeon will be what I need. Probably not though.
Printable View
I doubt we'll ever see any drastic changes to the formula. SE won't want to risk a huge overhaul after their smaller experiments like Verminion and Diadem didn't take off.
Most likely we will continue to see periodic additions of new content alongside the basics.
I don't mind it myself since I enjoy the staple elements like dungeons, beast tribes, story quests, ect. I do hope that future experiments like Deep Dungeon are successful as more content is always welcome.
Yes, I like my burgers with extra mayo and gherkins and therefore I ask for them to be added. The next door shop is small and lacks certain products and I've requested some products to be added to their selection in the past. You know how businesses find out what their customers want, right? By asking the customer. That's what the feedback forms are for. If you are not rational enough to know what you want, you can't expect other people to be mind readers.
Do you go to Mc Donald's with no idea what kind of burger you want to eat, ask them to make you "something good" and then complain that it didn't taste as good as you wanted?
The fact that none of the mods in the community openly speak with players in open discussions about the game itself only proves how disjointed they are. It will either be "we are doing this or that" or a niche "nice suggestion we will forward to our bosses and may consider it."
Of course maybe it's a matter of there is nothing left to say to people who feel there isn't much of a game to play.
Edit: At least when I go to a Mcdonalds a burger tastes like a burger and I'll always be rewarded with calories and nutrients to sustain my insignificant life. Which is more then XIV will ever have to offer.
I think the issue is that existing content becomes stale fast, and that is because we are encouraged to grind them over and over again. Wheeping City, like all the other raids, trials, etc, were fun and challenging when they first came out but after doing it ad nauseam and with increasing ilevels that allows players to completely ignore mechanics and still survive, it becomes more chore than fun. This continues on until next major patch release and the new content feels fresh and new, only for the cycle to repeat again.
Luckily, there are a lot of other things to do in game to keep boredom at bay. If you don't find enjoyment from those other things to tide you over, your only options are to take a break and wait for the next patch, or find another game.
The development team isn't stupid. They are very much aware of this, and it is likely their intention. It is their way to appease various play styles, and make it easier for extremely casual players to leave, then return, and catch up to their peers in a relatively short amount of time.
Changing the layout of dungeons past the "3 groups of mobs and a boss, repeat three times" shouldn't be rocket science. and if this is the content they want us to run 90 times before the next patch, perhaps adding some changing elements to it wouldn't kill the game.
I still think the best way that can challenge the monotomy is the drop daily/weekly limits and just make them monthly. If you feel like grinding lore for a day or 2, go for it. or if you feel like spending a few days crafting/gathering for scrips, or doing beast tribes, or going roulette crazy, or concentrating on some new content, or whatever you like. Then rather than think "oh, I HAVE do do A,B and C and D today", I can log in and think to myself, "hmmm, what do I feel like doing?" I doubt this would save any play time at all, and there's still a mountain to do, it's just not so linear/same old day after day.