I remember them all. They made gathering even more random and much more of a chalenge.
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TBH I don't find fishing good or enjoyable in any game ,online or single player offline. Regular fishing is just that and legendary style fishing, sitting in a zone for hours waiting for specific weather or the perfect conditions etc is not my idea of fun but some do enjoy that and I'm glad they have it available for them :)
I'm not certain how they could improve things to be more "fun". (to appeal to a much larger playerbase)
The original ffxiv had a mini game of sorts but I didn't enjoy that either. In all games I have played it is more of a bother then fun to do, which is odd because irl I love to fish , being so close to so many lakes I have grown up fishing for fun!!! ¯\_(ツ)_/¯
I enjoyed one feature from Rift fishing though, using special lures to catch specific fish for a short time, a way to remove the rng for a while made it a bit more tolerable....a bit.
Kudos to anyone that can come up with a new idea...I think its a tricky thing to come up with tbh.
In FFXI you had to watch the pole after the hook set. If the fish pulled right you had to drag it back left. If left you had to drag right. It was a little better than just hit a button to catch. I believe it was added to combat fishing bots. I don't mind fishing as is though. It was quickest of the gathering classes to level for me. They're all a bit boring though.
I'm all for making fishing more interactive. A mini-game of sorts would be good but I'd settle for the same transparency that mining and botany have. Let me know the chances. Let me see what my actions and GP spends do to them. Let me optimize without the guesswork and wiki consultation.
A mini-game wouldn't necessarily be a bad thing; rather than making fishing hard they've simply made the catch rates what they would want them to be by adding tons of junk fish. If the junk was dropped, if the only fish left had an actual use (no desynth levelling doesn't count) then a mini-game would even the catch rate back out to what they want the averages to be.
I like fishing the way it is. I use it to easily farm scripts and relax. Sure it can be boring but I'd rather not have a minigame that makes me screw up a button and lose the fish. Every game I encountered that had a minigame for fishing made it even more of a chore and it was soon abandoned.
I don't see what the problem is. I check my timers daily to see what the GC needs.
I cast my gaze into the MB to see if that fish is available for a reasonable price. If not, I catch no fish that day.
Currently level 48 and climbing without getting my line wet or my neck sunburnt. Every once in a while I go back and do all of the class quests I passed by to get the skills I don't use.
If/when I get to level 60, I will think about whether I should pass along my hard-won skills to a retainer. In any case, I probably won't be fishing myself. I hate scripts and collectables.
This game was advertised as having lots of classes that each character could choose from. You can pick one, or you can pick them all. There's no reason to do one that you find boring.