Originally Posted by
Lorielle
It's not even about XI having 14 years of content(that's just story talking by the way. If you even knew how XI gotten past Abyssea, you'd know it went downhill). It's just the fact that Vanadiel was far more immersive because nothing was instant. You had to -WORK- for whatever your goal was. Walking to one place to another. Completing a specific mission. Getting your subjob, etc. Then there was Horizontal Progression which made gear relevant for a Loooooooong time. Even if it wasn't it had updates to make it stay relevant(Dynamis Relics). XIV on its own is just. Unlock Job, Level to max and then...Raid? If you're even into that. Nothing is challenging you anymore other than find 7 other competent players to complete a duty. That Relic you grinded many hours for? Just energy for your next relic step or Glamour!
We get that Yoshi is catering to the louder voice because it's money. It's why we have a Cash Shop. It's why things get nerfed. It's why we have casuals that don't know what rotations are. It's why we have Stone, Sky, Sea. These things could have been learned from out the gate if they actually challenged us out the gate, but they don't. Instead we have to make X player suffer to teach X player how to do what. It's one thing to mentor a newbie, it's another thing to teach someone what to do at level 60.