It turned out that they were right. People would wipe in CT over and over due to ignoring mechanics and being completely uncoordinated.
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25Ms in WoW (the only thing I can reasonably compare this to) were a logistical nightmare. You had to have 25 active raiders and maybe 10 people to bench. You can't compare Savage-level organized content to CT - the hard part is getting 24-25 like-minded people serious about progression together that won't completely hate each other.
On the other hand there's really nothing quite like nerdscreaming with 24 other people you've built rapport with when you beat content. Egos aside, 25M Burning Crusade/HM WotLK raids were some of my favorite MMO memories. Them logistics though...
24 ppl I wouldn't suggest savage tier but.. Extreme trial dificulty sounds good. If the mecanisms actually were alliance based instead of party based, that kind of dificulty should equal 8 man savage.
iirc, JP had a set strategy that everyone followed and tanks in groups A/B/C had specific duties that lead to a lot more consistency across the board. Meanwhile, NA was basically just go in and hope that everyone else knows what they're doing... which 9 times out of 10 resulted in infinite wiping.
3 time more player = 3 time more wipe. No, but no?
It's actually simple, nothing complicated at all, more like custom.
Alliance B will always be MT (in very rare case, he can't handle it, other tank replace his place)
Alliance A take care mobs on the left, B center and C for the right. Pull them and gather at B (center).
If there's specific mechanic that needed to be handled, A or C will call in chat that they will take care of it while B is tanking Boss.
For example, the Cerberus fight.
A: "A will go into stomach."
C: "Then C will take care of plant"
Simple as that, how we always do the 24 man.
It'd be interesting to watch but definitely something I wouldn't participate in knowing the clusters of ..... "negativity" people get in already with in the 8 mans already yet alone imagine 24.