Please can we have option to display the class/job of players in the Feast above their heads instead of player names, like it is in Frontlines.
Please can we have option to display the class/job of players in the Feast above their heads instead of player names, like it is in Frontlines.
Is it possible to have an option that lets us make the dialogue box bigger when talking to NPCs?
Can we please remove the new ugly white circle cool down timer implemented recently? I'd prefer to revert to the old design or simply grey out the skill with a numerical timer overlay in the center.
Can we have the option to turn off <FCName> over other players. It clutters the screen and I usually don't care what FC people are in.
Can we have a opacity slider for AoE indicators? I would like to make it more transparent for myself, I find them to be too bright as they are now.
When doing older content many times synced is too easy because of our current gear, but many people do not want to do it at a minimum ilvl. Is it possible to have a feature where we can designate the ilvl?
I'm not sure if inventory issues is considered UI but I'll ask anyway..
Could we have Items like Alexaderite, Unidentified Tomb stones, Atmas, Gobtwine (basically any rare/ex currency we trade in for upgrades/gear) be stored in the Key Items inventory rather than our regular inventory?
Since the game is designed to meet the specifications of users interacting via a controller, the PC user interface tends to be clunky and frustrating. Is there any way we could see UI improvements that remedy this?
For example, planting seeds takes eight mouse clicks per seed where a streamlined UI could have dropdown boxes for selection for each open seedbed and all seeds could be planted at once.
Or, with inventory, a spreadsheet view of items could be implemented where columns along the top for specific item properties could be used for sorting.
Thank you for your input.
Is there any way detrimental status effect icons that can be healed with Esuna/Leeches/Exalted Detriment be made distinct from those that cannot be removed by those spells?
What's the progress on the updated controller UI which was supposed to allow for more action slots with different button combinations?