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If a player doesn't care about story and just wants to rush to endgame and raid with friends, they won't like this, but me... If I were just starting now, I'd like having a story that I could log into and work on a bit each day (or however often my schedule allowed). I mean, you don't buy a 60+ hour CRPG expecting to finish it in a sitting or two; just a longer version of that.
Over 114 hours... if you view it as a gate, it's horrible. If you view it as 114+ hours of adventure, on the other hand...
Time was when a game that featured 114+ hours of leveling to hit the end-game was seen as a superb investment and great value for money. Some of us still think that way.