I agree with you that people shouldn't want to literally jump off cliffs from not breaking Bismarcks back in one attempt.
But you see, someone in a video guide mentioned they did it that way, so now that's the only way to do it ever. Sigh...
I agree with you that people shouldn't want to literally jump off cliffs from not breaking Bismarcks back in one attempt.
But you see, someone in a video guide mentioned they did it that way, so now that's the only way to do it ever. Sigh...
Stop saying about flash, it's very clear everyone who has a WAR main knows that.
The point I'm trying to make is that there are BAD HEALERS AND BAD BARDS EVERYWHERE that don't care to remove/prevent the debuff WHEN IT DOES MATTER.
If a melee gets hate on the add because aggro from Flash is crappy and a tank swap is required, things get messy.
Me and my group SOLD bis ex for people who were instructed to jump down the island as soon as the battle starts, so your poor advice about flash is definitely not needed.
sorry bro
dont wanna hurt your feelings
The problem is it takes more DPS to kill the snakes than to kill the chitin and killing the chitin in one go uses all your CDs and prevents you from having a quickly ready LB for the snakes meaning you need even more DPS for the snakes than you would if you held back on the chitin.
Only if you don't throw up the shields for Bismark coming and/or fail to kill adds fast enough. The former shouldn't be a problem as it's very easy to put the shields up at the right time, and if you aren't killing the adds fast enough to prevent them attacking the island you're never going to win. It's not until the third phase that island damage is unavoidable. All island damage during first phase can be negated.
As someone that just plainly does not use macros I have to ask, what in the world does <se.1><se.2> etc etc mean?