DF DPS isn't.
Bottom line, gear for stat efficiency in a static, gear for fault tolerance in DF.
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Had issues with a warrior yesterday at A4 he was tanking on a dps stance and with strg accessories he was the MT and I was OT, he just died with 2 or 3 hits I didn't say anything but he realized that he was doing pretty bad and he changed his stance and armor, no issues after that but its becoming a trend with many warriors. I saw a lot of that yesterday when I was farming the Alexander raid with the duty finder.
^ this is the main reason I'm waiting more than 1 min now for a queue in alexander. DPS picking tank jobs who don't know how to tank thinking they's dps. This is only apparent with drk and war.
This.
The "survive the biggest spike damage" argument only applies to statics. It's essentially a form of Min/Maxing that can only be accomplished by a group that both knows what they're doing and can communicate.
For Duty Finder, it's not an intelligent way to gear at all. Your DPS ARE going to make mistakes. They are going to need to be healed... which means less attention from the healers. So you need the HP buffer to account for all the mistakes that are definitely going to be made.
I have both STR and VIT acc. I use STR for dungeons and and VIT for Alexander, with maybe 1 or 2 STR mixed in if the healers are good and DPS don't suck.
As a healer I prefer my tanks to have VIT accessories right now, especially PUG tanks. It allows me to dps and afford to comfortably heal anyone else that might mess up vs having to deal with a tank that almost hits the floor every 10 seconds in a trash pull. Warriors in STR accessories tanking in deliverance are the worst to try and heal
I would argue that a healer trying to dps while healing makes a lot less sense then a tank sacrificing some excess hp to improve their damage, especially when you consider moves like inner beasts where more damage equals more mitigation, or Living Dead where having more hp can be a hinderance if the healer can't heal you to full quickly.
I didn't really feel the negative side effect of tanks using dps accessories until I healed in Fractal last night as an AST (I think the tank was DRK). Was healing him on the third phase of mobs, and at this point I focused more on healing than stance dancing because his health was dropping so fast, but I just thought the mobs hit a ton. Then I tried to heal another member who was at half health, and before you know it, the tank went from full health to nadda. We wiped and I was like wtf, one second of healing someone else and his health just, disappeared. Then he admitted that he was wearing all red accessories, and that's when I knew, that I hate this so much. At the last boss, again, he just took two shots from the boss and died. Luckily we didn't wipe since I rezzed him immediately and we pulled through till the end, but omg with more people doing this, I don't think I want to heal anymore. It's just a lot more stress than it needs to be and the some of the tanks just don't care.
The problem I think is most tanks are getting a lot of really bad advice and don't understand how to apply it. Tanks right now seem to have an obsession with dps. The person you quoted was talking about wars tanking in deliverance. In other threads on this forum you have tanks saying to turn off their tanking stances in DF for more dps and if the healer can't deal with it they're bad healers. An extra 100 hp on inner beast isn't doing anything at all. When tanks are so obsessed with dps they won't put their tanking stances on, then something is just wrong. That's like a healer refusing to turn off cleric stance. I do think the wrong message is being sent to new tanks because there are a lot of very very very bad tanks tanking expansion content.
Agreed the problem is you have tanks who know what they are doing having one conversation and a tank who just got into the game and doesn't have the same experience or knowledge just goes "Oh that's what end game tanks do I should do that! I read it on the internet so it must be true!" and then proceeds to not have the right gear due to their stage of gearing jump right into DPS accessories while not being able to juggle their cooldowns to a decent standard, and then gets carried through 24-man content because you only need one semi-competent tank to drag the whole group through due to the 6 healers, and they don't even have to worry about getting kicked from DF because I see on a daily basis they will pull all the way up to the first wall and then tank till they drop and as soon as they do they GG and quit not to mention finding a replacement tank is so bad I then get forced to jumping out switching and jumping back in just so the other two players can get their exp even if I can't.