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The new summoner abilities make it so I actually have to pay attention to what I'm doing now (balancing aether flows and attunements). Oh no, I actually have to use my brain before I go crazy with my class mechanics, and not blindly smash them whenever I want? The horror!.
None of what you said means it's good game design. Yes, it adds difficulty to the class, but for what reason? The DPS gain granted is marginal, and it hurts our freedom and ability to control our class in so many ways, again, making it a marginal increase at best in optimal situations, and easily a decrease if not used properly, regardless of whether or not you personally realize it. The ability could have easily added increased dps, more interesting gameplay, and make it feel fun and cool to be empowered by Bahamut