Nothing like that in any of the PSX games. FF8 specifically just put barriers around every city on disc 4 to have enough room for the massive ending FMV.
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Well, I wouldn't know anything about that. He was talking about FF games, so...
Ah, disc swapping...those were the days.
It was funny that some games implement disc swapping as a gimmick to make the game look bigger than it was, and just bloated the disc with out-of-engine cutscenes (the Lunar re-releases did this. No complaints though, they're awesome)
I think I realized when CDs were a dead medium for gaming when I had one game's installation, EverQuest 2, take up TEN CDs. And that was for the vanilla version!
Disc 2 you mean? FFXIV 1.0 was a different game; they simply salvaged the story by continuing it and using the names of some locations, dungeons, enemies, characters, etc and that's it. ARR to the majority is a new game, a reenvisioned 1.0 even though they refer to it as 2.0. I hate when some people refer to 1.0 as vanilla FFXIV. ARR is technically vanilla since it's the defining FFXIV that replaced 1.0. You can't say a game that was shut down and scrapped is vanilla to the newer game.
But yes, those were the days. I haven't played any of the PS1 FFs in a long time. I miss them. Might need to replay them for the umpteenth time sometime soon as it's been a really long time since last playthrough.