The lowest sync should provide dyeable versions of the dungeon sets which aren't, along with a plethora of achievement rewards & at least one special minion.
A special mount for completing all past content on lowest sync would be epic!!!
The lowest sync should provide dyeable versions of the dungeon sets which aren't, along with a plethora of achievement rewards & at least one special minion.
A special mount for completing all past content on lowest sync would be epic!!!
Wouldn't that be redundant? Considering it's all level synced now? Even more so considering how the armor is already dyeable via their crafted alternatives?
The primary complaint with relics was grinding old content for current tier weapons. Would it not be more wise to invest development time on the new content? All they're trying to do is breath life into content that will go unused, and quite frankly, this is enough.
Finally! Thank you! While soloing isn't exactly the main attraction for MMORPGs, as someone who has played the genre a lot from 2003, the ability for players to find their own (solo) challenges has always been an attractive means to enjoy ourselves. It's sort of like why people (including myself) bother to solo dungeons now, such as Cutter's Cry, Haukke Manor, Snowcloak, etc. Can't solo it as your current class/job? Try another that might do it. Enlist the help of one more person if required. I actually really hope to see this be made for Heavensward content as they remain somewhat relevant to whatever current content is at the time. As in, maybe by the time 3.3 content hits, 3.0 will be made easily available to be attempted with less than otherwise required number of members. Even if only a few players might be able to do it, the ingenuity used tends to be quite an eye opener when people set a goal that is otherwise unheard of (similar those solo vids of difficult older raid bosses from games like WoW).
There's one question I have though on this. Will this mean we can bring in lower level players to essentially powerlevel them or does exp take a significant hit (as in nothing at all, if not next to nothing)?
*Grabs alexander staff*
*Goes into Aurum Vale for revenge*
ROUND EM UP BOYS
*1-shot Flare*
Ahhhh that felt good
Maybe so, but this would be synching to e.g. level 28 for Haukke Manor instead of 32. With the gear limited to lvl28 gear as well. It might be tricky to implement, though.
As for crafted alternatives... That's all well and good, but they come with a lot tighter class restrictions. Want to use a dyed Acolyte's Robe but you're a Black Mage? Tough luck, it's healer only. Want to use those dyed Infantry Boots for your tank glamour? Tough luck. It's Monk/Ninja only.
Sadly, I'm guessing it'll follow the same Exp rules that already exist -- you get exp as long as no one in the party is more than 10 levels above you.
Lol, the people that complain about content nerfs will be taking the path of least resistance just like the "filthy" casuals do.
This will be nice for me to finally get a baby opo-opo and Mummy's little Mummy.
*shrug*
This is something that most players already did when dungeons were new. Not exactly something special.
Extreme Primals will be included on this too? Please let it be! I have a very limited time to play and every time I enter a farm pony party RNG just says "NOPE, lol" to me.
Yeah, I'm unfortunately assuming the same as well lol. Not that much of a problem I guess. Adds a bit of incentive for a challenging alternative to the current exp grind. I had a lot of fun soloing some dungeon stuff on the SCH. It's just a PITA to find/bother folks that are willing to help you queue then drop... as short of a time that is to queue and drop.
looks like the coils will be easier now.