Unique Stats / Enhancements - Yes Please
I totally agree with the OP's request:
* Yoshi P, please add in more Gear with Unique Stats / Special Enhancements in 3.0.
The current Itemization in this game is absolutely the MOST BORING gear I've ever run across in any MMO / RPG I've played.
If we keep this up, your Item Level 700 Gear is - "surprise" - going to be... just more +VIT and more +[Main Stat]. :rolleyes:
There's no suspense, or interest at all when new Patch Notes come out for New Gear. We KNOW what it is (just higher amounts of the same core stats).
For those complaining that you'll be "forced" to carry around multiple sets, that's not true. As Lemuria and Stouter and others have said, it depends on how it's *Balanced*.
In fact, right now, players with lots of Gil can drop Millions to get...
* Platinum HQ Jewelry and Penta-Meld it with 5 Materia. This *does* make a small difference (but only to various same stats we have in all our gear).
I've NEVER seen a SINGLE Party exclude or kick people because, "Must Have All Platinum HQ Jewelry Penta-Melded or KICK!" :rolleyes:
It just depends on how it's balanced.
Consider interesting stuff like having a 3.0 piece of gear that:
* Counterattack +1% - Chance to Counterattack after being hit. That 1% would NOT be "game breaking" and ruin any Boss Fight.
* Enhances Rampart - Allows Rampart to be applied to all players within 5 yalms (AOE) of the user. Again, NOT "game breaking" at all. It just reduces the stress of Healers by a little bit (and maybe instead of *1* extra Heal every few minutes, they might throw in *1* Attack Spell (gasp!)). And this effect was actually thoroughly tested and used by the players in 1.0 (and it was great).
These are just quick ideas, but they wouldn't "break" any Raid nor be too OP, force anyone to HAVE to use it.
Having more Unique Stats / Effects and Horizontal Progression would make it so there's more VARIETY of gear per "Item Level" (wider range of stuff to try for), and REDUCE the stupid Item Level Inflation we have now. It actually let's the Dev Team not have to force out (and invalidate) all Top Gear every ~5 - 6 months.
Thanks.