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All of them: dungeons are far too simplistic, offer zero reward outside of desynthesis fodder, and undyeable glamour (LAME!). I avoided Zodiac for so long thanks to my hatred for dungeons. I stopped unlocking Expert Roulette after Brayflox went into High Level Roulette. That alone should prove just how much I despise dungeons in this game.
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Currently I don't like Keeper of the Lake, mostly because 2nd boss is irritating to play as a melee against.
I also just have a general dislike for dungeons, slow or speedrun, doesn't matter. Prefer feeding poetics compulsion with trials and raids.
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Qarn and Aurum Vale have the steepest learning curves. They should rename Coincounter to Newbiepounder
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The Keeper of the Lake.
Without a doubt the single worst dungeon of the game outside of Brayflox NM. If I have insomnia and I play Keeper of the Lake, I end up falling asleep it's that bad.
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AV is a terrible dungeon if zodiac drops hate you, but I've been taking people in there during this last week teaching them how to properly speed run it. The only trash we actually kill in the entire place is the 2 rooms of Morbol Keepers, and the 1 group of Diremites right before the last boss (which we could probably lock out anyways). Everything else can be sac-pulled.
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Thousand nightmares of Totorak was my bane during all my level 50 level up period....
Now, in my relics stuff, going through books and zodiac farms, it is.....
AURUM VALE
DZ*wrwenirweira*el DARKHOLD...
Those two are unbearable, it doesn't matter how fast I try them, it's just IMPOSSIBLE... The chances of getting a DECENT team are even lower than chances of getting the item... The chances of getting a group that knows how to, and wants to skip certain stuff, are of a millenary 1%.... The damage you do and receive in these are so damn OP compared to the latest dungeons.... You don't have some of the latest skills and it can be seriously annoying to do when you're used already to all 50... Second boss in Aurum Vale can be the worse nightmare ever seen if you go with newbies...
Dev said that they didn't implement Aurum Vale hard and Dz*amhwrqwr*el darkhold because they were 1.0 maps and stuff like that, but.... I KNOW THE TRUTH... We'd need to call our raid groups to deal with those if we want to avoid suicide.
Titan EX DF?.... T5 or T9 DF?... NO!... Aurum Vale Extreme!
"Please don't kill morbol seeds, let them grow, I need exp"
Angry Neko: "NOOOOO!!!!... Aurum Vale is not even supposed to be for leveling, damn!... I leveled ALL my classes through fate farm from 45 to 50 nya!... Go do fates, no Aurum Vale "
"I also need the gear"
*Nekogami sama ragequits*
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Any dungeon that contains trash and/or faceroll bosses.
But really, I'm not hating the dungeons themselves - it's the gear progression system that lets you faceroll all the dungeons. So much that low level dungeons are harder than high level dungeons.
Funny how hard mode dungeons are named "hard mode". They might be if everyone only used gear appropriate for the dungeon in a parallel universe.
And also, the static nature of dungeons and how you are encouraged to keep repeating them. Only one or the other please, not both!
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Aurum Vale, for sure - that one level off the cap is very annoyingly crippling. Especially when there are occasions in there when that Flare or Shadow Flare would be exceptionally useful. (Or that Lustrate or Benediction, even. Being a mage first, those are the ones I'm painfully aware of.) Without even mentioning the bad poison party, indeed. @.@
And then there's Qarn NM. The Twelve take that Teratotaur >.< I can't be bothered to count how many wipes I've seen on that. (Not as bad now, I suppose, but it still happens quite often.) Also Cutter's Cry, to a lesser extent, perhaps. ... Yeah, these are the two dungeons I've been very reluctant to do while leveling up. @.@ I mean, AV too, but that can easily be avoided for that one level... Qarn and CC are along for the ride much longer.
I'm not much fond of Brayflox's Longstop either, tbh - normal is just way too long, somehow even with avoiding the optional mobs, and the number of people still not able to do Aiatar properly is astounding; "hard" I've just been to waaaaaay too many times back when it was on Expert Roulette, so I'm simply bored with it.
SE, WOULD YOU KINDLY REMOVE THE CHARACTER LIMIT ALREADY?! WHY DO YOU ANNOY PEOPLE WHO WANT TO ANSWER QUESTIONS IN HERE?!?!
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I'm gonna jump on the bandwagon with Toto-rak, for two reasons:
One- Every mechanic in the dungeon is only designed to slow you down, it's never particularly challenging, it's just more legwork. Gotta walk around and collect glowing macguffins to open the path forward, gotta cut through diremite webs if anyone gets stuck behind them. Hell, even the FLOOR slows you down!
Two- Only one real boss! The first two 'boss' encounters are just almost identical tank and spank fights with poison thrown in. The second one throws adds into the mix but even then it's not much more than a slightly lengthier trash pull.
Outside of Toto-rak, I've never been a huge fan of Sunken Temple, it's not even that bad anymore; I'm just brimming with lingering resentment from the early days of 2.0
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Toto Rak. Sastasha (BOTH)... Stone Vigil... Snowcloak..
Actually, the ONLY one I like is Lost City