I found a solution: Quadruple the size of anything that counts as a boss.
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I found a solution: Quadruple the size of anything that counts as a boss.
I like the change in enemy size. It makes rats and puks seem more threatening. Also, I can see them in much more detail from the art department. Maybe they can be slightly adjusted, in terms of:
The bigger the dodo, the stronger it is (I.E. Roadrunner or Cockatrice) and the smaller, different colored ones are weaker.
That's the only change I would understandingly accept. Other than that, I enjoy all the mobs size increased, to be honest.
It works just fine because in the majority of Final Fantasy titles, EVERY monster has been either player size or much larger. Excluding tonberries, which will most likely be the same size as dodos or marmots here. Also it lets you appreciate the details in all monsters.
There are small adjustments to size to make stronger monsters larger as well. Just look at the next final behest monsters you face. Decently bigger than a normal version of the same enemy. NMs even more so.
I really don't agree that blowing up the mobs was in any way a good thing or did anything to improve game play. We have rats the size of pit bulls....
I just don't understand why this was even thought to be necessary or why after putting it on the test server they would see this as a good thing. It's just crazy.
Blowing up the size of mobs does not make a difference to me in targeting. My targeting cycle still goes through the mobs the same way. Only now they are so huge that they take up a good portion of my game screen and bleed into each other like some horrific piece of modern art.
They're monsters not regular animals.
The size change of mobs was a good thing... why fight it?
Keep most mobs the way they are.
If you can't grasp the fact that the mobs were too small from the beginning here's something to note: Nobody wants to fight ladybugs that are the size of RL ladybugs or rats you can barely notice in the wilds. Large size makes the monsters more threatening. It may not be that way to you but that is a fact for the most of us. If you can't see that then I suggest looking outside your own small world and taking into account that others may not feel the same way about everything as you do. You need to deal with the fact that the developers are not your personal slaves and the world doesn't revolve around your needs.Quote:
I just don't understand why this was even thought to be necessary or why after putting it on the test server they would see this as a good thing.
agreed, why is there rain & snow under the shed of the bridge in Gradania ? SE ur so lazy!Quote:
SE is getting pretty damn lazy in my eyes and its "hurting my eyes"