You're right. Lets all meld into vit. Totally the most efficient strat. #1. 7k HP BRD, highest deeps you'll ever see.
PS: They still had a SMN for Virus. Funny thing about that. No good groups run SMN's anymore. I'm just saiyan.
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I'd say the SCH has a edge in solo healing content that is no longer in progression, once you are at the point where you no longer need the higher healing output of the WHM.
Only fools would claim that the SCH is a better healer in general.
The thing is, once everyone gets everything right, the healing output of the SCH is just enough and it has virutally endless MP and a easier time to put some DPS while doing that stuff.
Most biases come from ppl that only play one of those jobs, or don't play the other enough and/or not in relevant content.
I still think healers have it alright - I've mained DRG since closed beta, a job that has been frowned upon by an entire community since day one. :P
I'll put it like this: I prefer playing SCH because I find it more fun due to more stuff to do. When I play DRG or WAR in single-healer situations, I will also always prefer having a SCH simply because I find them slightly more reliable. I'm probably biased by the numerous jaw-dropping stuff I've seen good scholars pull off though, but by no means do I hold that against WHMs. It is true that the healing jobs create a fantastic synergy when used together though and I can't understand bashing either one for being inferior.
This is the inherent flaw in the WHM design though, which is what many raid groups are seeing as the iLevel increase push the 2 farther and farther apart. The current WHM design has it as a one-trick pony. A healer, plain and simple. It doesn't offer much else. A SCH can support a party in many ways besides healing, and from the looks of it AST will be able to as well. This has many WHM players worried because, in order to stay competitive in the solo-healing arena, they need more party-synergy skills other than heals on top of heals on top of more heals. With the current iLevel increases, WHM healing is mostly wasteful.
I think the point is to redesign WHM so that it's equally as "desired" as SCH in solo-healing and on-farm content.
And this is not supposed to be a "omg whm noob, sch leet" post. I play both jobs in both 4-man and 8-man content, including progression raiding. Even I can see the glaring flaws in the WHM design. If 3.0 doesn't bring sweeping changes to WHM fundamental mechanics, the job WILL die out.
The "many raidgroups" and "many whm" you are talking about are in fact a 0.0000000001% fraction of the playerbase.
How many people/groups do you personally know which single heal T13?
The current meta seems to be: Take WHM for the raw healing, SCH does some shielding and mostly focusses on dmg support.
From a development standpoint this is a hard thing to balance.
When FCOB was new, would you have gone there without a WHM? probably not.
Gear will always lower the bar in terms of how much healing is required to beat an encounter, shifting the desired classes at the end of content-livetime, currently in favor to the dmg/heal hybrid called SCH.
Before Talking all shity, always think about that:
1# Do the Heal actualy know what he does?
2# WHM or SCH doesn't matter it's all about skill and then EQ.
3# Overthink it again maybe the Tank or a DPS just fucked the run up. :P
4# If you still think you could do it better then do it take the fucking book or staff and heal all badass!:cool: