Originally Posted by
Xatsh
FFXIV is all about Big numbers and rotation.
IT is what the game is desiged for. The game is gated by rage mechanics which forces you to hit certain DPS mechanics in almost every major endgame fight.
I would love to see SE add enfeebling (CC Class) and Enhancing (Support class) jobs to the game, but they would have to abandon the current model of fights and have fights where bosses could be say Paralyzed, slowed, Slept, Bound. For more then 6secs.
Game is a rotation game... enfeebling classes are not based on rotations typically.
Would love this though. It is a huge thing the game lacks, but based off comments he made Yoshida feels what he designed is better so do not expect it. Ultra casual and Ultra linear are easy to balance and design for. Dept can confuse some ppl and make it harder to balance.