derp................
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derp................
Suggesting a token system and a vendor that will exchange said tokens for all available loot. Can be done with multiple different tokens exchanged for their respective loot.
Lets face it, majority of coil raiders are organized and some will have dkp systems in place that never get used due to the absurd nature of the loot RNG.
That's racist.
4 weeks of clearing T13 (will be another one on Sunday when we raid)... 3 WHM canes.
I main BLM and haven't gotten anything from T10-12 for the 12th week in a row this week :/
sorry guys. but anyone who does not clearly see the flaws of the current system is beyond help.
and argueing like people would gear to fast blablabla is total bullshit right there. reason : the devs can SET the speed at which you finish gear even with a token system. you could still need about 4 months to fully gear they just have to do the damn math. thats it.
also with 3.0 beeing shorter than 2.0 was making people get gear faster IS a good thing. not a bad one. people wont quit the game because there is like 1 month without a new raid. they will still stick and wait if they know something new comes within a month or 2.
people here seem to think that a token system means everyone on a static has full gear within 8 weeks. bullshit guys. that would only be the case if the devs dont know how a good token system works. i have seen good systems on many mmos and they still required you to raid for 6 months or more. so that arguement is just plain silly. its a math question.
most players will prefer working towards a SET GOAL. not working towards another roll of the dice which cannot be controlled. the later just leads to plain frustration for many players and THIS is way more likely to make em quit a game. the simple formula for itemization on ANY mmo that wants to be successful is ALWAYS this one :
EFFORT = REWARD
it should NEVER be RNGLUCK = REWARD. the later is the reason games like aion or tera failed so hard. because they use the later instead of the former while the former would have made em a big success.
22 healer drops, 5 caster drops (2 out of 5 are repeats) since we started final coil. Seems like a great system to me.
I've been doing 2nd Coil. I don't need more accuracy right now. Plus I'm not using food. Also I can get crafted accessories if I'm so inclined. I don't see your point. It just looks to me like you're criticizing my gear as a sort of ad hominem. Obviously people who are getting final coil drops are beating final coil turns LOL so therefore they did not NEED the gear to beat it. I'm not arguing that better stats don't make things easier. Uh DUH!
3 weeks in a row where we've had no main class upgrades from T13. All we see is dragoon crap and no dragoon. 5 of us are missing our weapons and all we get is a cycling of repeat weapon drops.