Fine get rid of em. Start making recommendations on how to compensate those who have GC specific achievements.
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Fine get rid of em. Start making recommendations on how to compensate those who have GC specific achievements.
We'll see. In the ends you can be confident in that assessment, but it's not immutable.
Let's address all the issues. What do you do about the gc specific achievements? Do you make them legacy? Or just remove them? Its gonna be a lot harder for se to remove GC restriction rather than just make changing gcs easier. I think what we will see is them making swapping easier. Maybe save rank when switching if we are lucky
After 428 frontline matches(should've seen the cranker I rolled for my 420th lol) starting back on the day the patch hit(wann talk about 90k dcs, let me tell you..) and ill admit the majority of my matches lie in the 3rd place catergory, but I digress; I chose B solely for the fact that there is no way that I am going into battle with someone sharing either that treehugging or sand merchant logo waiting for the gate to drop at SouthCentral station. #Maelstrom4Life Till Sea Swallows All!
The Crimson Slayers (to friends on server, we're the "Old Sow" look it up) is recruiting. Join us for Maelstrom PVP on #Zalera!
http://i0.kym-cdn.com/entries/icons/...6/759/both.png
I clicked both because I want both. I want the ability to fight under the Maelstrom banner, but I also want others to be able to queue as "mercenary" regardless of their GC affiliation. Best of both worlds.
That's essentially what I want, I have something I haven't posted yet about how I'd design future state if up to me because I'm still working through it, but having aligned factions would be a best-of-both-worlds solution. And it wouldn't screw over people who level PVP ranks under multiple GC's since the related achievements and rewards would only go to those who choose to put in the effort doing that; but those who want to retain their current PVP rank but be able to fight under multiple banners could do so. There would be no need to redesign FL instances to change the GC landings etc. Have a faction-in-need option always available to you where you don't know who you fight for until you hit the landing, and have an option to only queue for the faction aligned to your GC should you so choose (and accept the queues for it)- that gives the flexibility to those who want it, and leaves the tie-in for those who want it.
And what of the fact that even if you could choose to fight only for your own faction, you could be aligned with mercenary players from other GC's? Even now the player base for each GC can change due to GC swaps so it's not like it's a Permenant alignment under the current state.
Faction in need is a great idea in theory but they must remove rank being tied with GC for it to appease the majority. Imagine having a full r45 PvP set on twin adders then you queue faction in need and enter naked because your rank is 0 once you join an immortal flames match. That or you may as well remove GC all together. They need to just implement my queue suggestions from my other thread.
That would be part of it the way I'm envisioning. If I queue for Faction in Need as a rank 45 Adder and it drops me into the Flames base- I'd be fighting on their side, however my GC would still be Adders, and so my PVP rank would still be 25. I'd just be on a different team. Shouldn't be a big technological hurdle for them to add me to a different party but have my stay what it is... the two things don't have to be tied together at all, they currently are only because of a design decision rather than anything else.