Or, rather, by their own admission, that players were too good at number crunching and found a way to have it do more than SE intended it to do. Ninja as SE intended it to be used would have been fine; too bad the player base outdid SE's own class designers on this one.
Either way, it sounds nice, but at the same time the end result of this is actually a lot more braindead than you'd think. We go from actually having rotations and sequences to learn and perform, to... spamming the same move over and over on a certain target for something you're likely relying on outside information to find out is even a thing. I'm not sure I'd call that enhancing the game experience, as novel as the idea sounds. This isn't to say there aren't ways to make it work that are more interesting than that, but it's similar to the whole "Why am I not targetting a weakness with Black Mage" thing - because all that ends up happening is you reduce to just spamming a single element spell and just needing to know which one's the correct answer to the problem.
