They equip different attachments to their guns. What these attachments do will be fun to speculate.
http://wiki.ffxiclopedia.org/wiki/Ca...on_Attachments
one can dream :3
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They equip different attachments to their guns. What these attachments do will be fun to speculate.
http://wiki.ffxiclopedia.org/wiki/Ca...on_Attachments
one can dream :3
My assumption is that the attachments are basically the same as the ROG poisons. They grant an added effect to your attacks. Based on what we saw in the video, however, it looked like the Machinist's entire animation set changed when they changed attachment so it may be considerably more important than the ROG equivalent.
Perhaps instead of Rogue poisons, we might do better to compare them to Monk forms?
Monks have several attacks that have a form requirement. Perhaps Mechanic will get a series of attacks that only work with certain upgrades?
EG: Must have Scope attached to use Sniper Shot. Must have Artillery Mod to use Carronade, etc etc.
Hey guys, I just want to re-iterate some things we can already assume through video footage of the Machinist...
First, it appears Attachments are ability oriented attacks and they are temporary abilities. Footage has shown the the Machinist load an attachment and the fire an attack powered up by that attachment. We can assume, then, that the Attachments are temporary buffs or abilities that either grant existing attacks an additional effect or that they unlock/grant access to certain abilities when an attachment is used.
Another way to put it, think of the Ninja poisons and how they affect the ability Mug. Now think of the attachment as an additional effect that changes the effect of that one shot. In this sense the Attachment could be an OGCD ability with a shared cooldown with other Attachments, and players would need to pick the right Attachment for the right ability. Maybe one attachment adds a DOT effect, another could apply an Area Effect attack, and other attachments could be debuffs similar to Virus, Dragon Kick, or Rage of Halone.
Just some thoughts.
O dear lol looks like a lot of ppl won't be able to clear dungeons/ instances for a while due to ppl new to Astrologian and even worse never healed as a whm or sch post astrologian.
Think of the ST nin massacre every healer had to deal with if they were unfortunate XD.
On topic tho i still think mch will be more popular due to
1) gunssssss
2) turretsssss
3) dps role
4) you look cool i guess
5) more fun to kill stuff easily than to sit back and be a heal bot in most ppl's perspectives.
The success of the turrets will be the selling point for most ppl imo
First... I'm one of the "I'm hope this isn't a pet job" types. Personally, I think Turrets should be simple.
1. Single Target Turret - Set to a single target and fires moderate damage every X seconds for X second duration.
2. Cone Targets Turret - Attacks in a cone doing low damage every X seconds for X duration to targets in range.
3. Force Field Generator - Reduces damage taken behind wall by 10% for X Seconds, Reflects 10% Damage back on target.
Something like that... I'm all for the RONCO brand accessories. You set them, and forget them.